Game Over: Warhammer 40K Space Marine

The Orks have been defeated and Chaos has been pushed back.  The Imperium of Man has saved the Forge World Graia, but at what cost?  In this edition of Game Over we will look at the ending of Warhammer 40K: Space Marine and what I thought of it.  So if you are still fighting the good fight, come back later. Otherwise you can continue to read this after the jump.

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Game Over: Warhammer 40K Space Marine

The Orks have been defeated and Chaos has been pushed back.  The Imperium of Man has saved the Forge World Graia, but at what cost?  In this edition of Game Over we will look at the ending of Warhammer 40K: Space Marine and what I thought of it.  So if you are still fighting the good fight, come back later.  Otherwise you can continue to read this after the jump.
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Warhammer 40K: Space Marine Review


It is the 40,000 millennium, the grim far future, and there is only war.  The game begins with an alert about an Ork invasion on the forge world of Graia.  Several options are suggested, but due to the fact that the Titan Invictus is currently on this planet they are not able to just scour the planet from orbit, and they cannot wait for a fleet to come and help.  This is where Captain Titus (you), Sidonus, and Leandros come into play.  These three are Space Marines, Ultramarine chapter.  It is up to them to take down the Orks and protect the Titan until reinforcements arrive.  These three are a good choice for this.  As they go in they know there is nothing down there they cannot handle.  A few thousand Orks can be taken care of in a few weeks if they had the time. Thus you use jump packs to enter the fray.  Talk about a way to make an entrance.

 

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Warhammer 40K: Space Marine Review


It is the 40,000 millennium, the grim far future, and there is only war.  The game begins with an alert about an Ork invasion on the forge world of Graia.  Several options are suggested, but due to the fact that the Titan Invictus is currently on this planet they are not able to just scour the planet from orbit, and they cannot wait for a fleet to come and help.  This is where Captain Titus (you), Sidonus, and Leandros come into play.  These three are Space Marines, Ultramarine chapter.  It is up to them to take down the Orks and protect the Titan until reinforcements arrive.  These three are a good choice for this.  As they go in they know there is nothing down there they cannot handle.  A few thousand Orks can be taken care of in a few weeks if they had the time. Thus you use jump packs to enter the fray.  Talk about a way to make an entrance.
Read More