Entries in This Weeks Geek (24)
A new generation appears to be upon us. Nintendo is out of the gate early with a much need upgrade to its console library. Not to be outdone Microsoft and Sony are hot on their heels. Microsoft is being more closed lip about almost everything they are doing, while Sony has recently started teasing that they are going to announce something new and interesting. But what if the next generation is not all about local based consoles? What if this is all about something else? Something far more ethereal?
The console market is changing.
Games are huge endeavors. When someone goes to create a game, whether it be an indie or AAA title, there is a huge amount of work that goes into it. From the initial gameplay mechanics to the story. But after all that work a game is going to seem similar to something else. Sure there are ways to get around this. The way that this is most often done is by reinventing at least one game element that has become so common no one even gives it a second glance. Now I could take the article in the direction that involves a number of games that changed just one thing or used controls in such a way that made what would have been a mediocre game into a truly great thing. But I have been playing a bunch of Guild Wars 2 as of late so I am going to talk about a few of the mechanics implemented or changed that set it apart as an MMO and make it a different experience.
Yes, we are still alive over hear at Gameslave HQ, and we even managed to survive the holidays. So now that the chaos is mostly over I have taken a few moments to collect my thoughts about 2012. This has been a good year for gaming. We have had some great games and some fun controversies (as fun as they could be). Unfortunately we have also some of the most ridiculous things from people that just don't know better. What were some of my favorites this year? Well hold your horses and I will tell you.
Curse you video game industry. The majority of your blockbuster hits all seem to come out around the same time. I know that the holiday season is important to make sales, but would it be possible to spread things out a little more? I am still working on Borderlands 2 and Fable: The Journey. Then Assassin's Creed III just came out last week which I have barley played. Now Halo 4 comes out tomorrow, which due to the fantastic job Microsoft did with Forward Unto Dawn mini series I am actually more excited about then I was before. I don't have the time to get and play all these great games.
Quiet, unassuming, deadly. These are the traits of a master assassin. They can blend in with a crowd, disappear into the shadows, kill a target without being spotted and then disappear without a trace. But why does one become an assassin? Is it for revenge? Are they born into it? Or is it something more? With the wealth of assassin based games that are coming out this season I felt now would be a great chance to look into this dark and seedy underworld.
As kids we always talk about how things will be different when we grow up. We will be able to game when we want for how long we want. Well this is not necessarily true. The focus of "This Week's Geek"will be about those myths we tell ourselves that are not true.
The idea, at its core it is such a simple thing. You think of an awesome idea, something that will change how whatever you are interested in works forever. You spend a fortune getting it to work, implementing it, and marketing it. Then it fails. Something was missing from the grand scheme of things that made your plan not work as well as you would have hopped. Then a few years later the same thing is released to a changed landscape and what once failed is a staggering success. This unfortunate cycle is what I want to focus on for This Week's Geek.